html5 webScoket与C#建立Socket连接
小白浏览:2372019-12-12 15:59:24本文累计收益:0我也要赚钱

本文代码运行效果:

名词解释:

WebSocket
WebSocket协议是一种双向通信协议,它建立在TCP之上,同http一样通过TCP来传输数据,但是它和http最大的不同有两点:


1.WebSocket是一种双向通信协议,在建立连接后,WebSocket服务器和Browser/UA都能主动的向对方发送或接收数据,就像Socket一样,不同的是WebSocket是一种建立在Web基础上的一种简单模拟Socket的协议;


2.WebSocket需要通过握手连接,类似于TCP它也需要客户端和服务器端进行握手连接,连接成功后才能相互通信。
当Web应用程序调用new WebSocket(url)接口时,Browser就开始了与地址为url的WebServer建立握手连接的过程。

 

客户端向服务器发送请求:
GET /chat HTTP/1.1  
Host: server.example.com  
Upgrade: websocket  
Connection: Upgrade  
Sec-WebSocket-Key:dGhlIHNhbXBsZSBub25jZQ==  
Origin: http://example.com  
Sec-WebSocket-Protocol: chat,superchat  
Sec-WebSocket-Version: 13 

服务器端返回内容:
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: xsOSgr30aKL2GNZKNHKmeT1qYjA=


请求中的【Sec-WebSocket-Key】是随机发送的。而服务器返回的【Sec-WebSocket-Accept】是将【Sec-WebSocket-Key】加上一个固定字符串【258EAFA5-E914-47DA-95CA-C5AB0DC85B11】,并使用SHA-1加密后,再进行BASE-64编码生成的。

前端页面:
<!DOCTYPE html>
<html>
<head>
    <title>Web Socket Client</title>
</head>
<body style="padding:10px;">
    <h1>聊天室</h1>
    <div style="margin:5px 0px;">
        Address:
        <div><input id="address" type="text" value="ws://127.0.0.1:1818" style="width:400px;" /></div>
    </div>
    <div style="margin:5px 0px;">
        Name:
        <div><input id="name" type="text" value="Byron" style="width:400px;" /></div>
    </div>
    <div>
        <button id="connect" onclick="connect();">connect server</button> &nbsp;&nbsp;
        <button id="disconnect" onclick="quit();">disconnect</button>&nbsp;&nbsp;
        <button id="clear" onclick="clearMsg();">clear</button>
    </div>
    <h5 style="margin:4px 0px;">Message:</h5>
    <div id="message" style="border:solid 1px #333; padding:4px; width:400px; overflow:auto;
         background-color:#404040; height:300px; margin-bottom:8px; font-size:14px;">
    </div>
    <input id="text" type="text" onkeypress="enter(event);" style="width:340px" /> &nbsp;&nbsp;
    <button id="send" onclick="send();">send</button>

    <script type="text/javascript">
        var name=document.getElementById('name').value;
        var msgContainer=document.getElementById('message');
        var text=document.getElementById('text');

        function connect () {
            var address=document.getElementById('address').value;

            ws=new WebSocket(address);
            ws.onopen=function(e){
                var msg=document.createElement('div');
                msg.style.color='#0f0';
                msg.innerHTML="Server > connection open.";
                msgContainer.appendChild(msg);
                ws.send('{'+document.getElementById('name').value+'}');
            };
            ws.onmessage=function(e){
                var msg=document.createElement('div');
                msg.style.color='#fff';
                msg.innerHTML=e.data;
                msgContainer.appendChild(msg);
            };
            ws.onerror=function(e){
                var msg=document.createElement('div');
                msg.style.color='#0f0';
                msg.innerHTML='Server > '+e.data;
                msgContainer.appendChild(msg);
            };
            ws.onclose=function(e){
                var msg=document.createElement('div');
                msg.style.color='#0f0';
                msg.innerHTML="Server > connection closed by server.";
                msgContainer.appendChild(msg);
            };
            text.focus();
        }

        function quit(){
            if(ws){
                ws.close();
                var msg=document.createElement('div');
                msg.style.color='#0f0';
                msg.innerHTML='Server > connection closed.';
                msgContainer.appendChild(msg);
                ws=null;
            }
        }

        function send(){
            ws.send(text.value);
            setTimeout(function(){
                msgContainer.scrollTop=msgContainer.getBoundingClientRect().height;
            },100);
            text.value='';
            text.focus();
        }

        function clearMsg(){
            msgContainer.innerHTML="";
        }

        function enter(event){
            if(event.keyCode==13){
             send();
            }
        }
    </script>
</body>
</html>

 

后台代码(C#): 

 

class Program
    {

        private static Socket listener;
        private static Hashtable ht;
        static void Main(string[] args)
        {
            int port = 1818;//监听端口为1818端口
            ht = new Hashtable();//用于存放客户端的连接socket
            byte[] buffer = new byte[1024];

            var localEP = new IPEndPoint(IPAddress.Any, port);
            listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                listener.Bind(localEP);
                listener.Listen(10);

                Console.WriteLine("等待客户端连接....");
                while (true)
                {
                    Socket clientSocket = listener.Accept(); //接收到客户端的连接     
                    var th = new Thread(new ParameterizedThreadStart(Receive));
                    th.Start(clientSocket);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        /// <summary>
        /// 线程调用
        /// </summary>
        private static void Receive(object o)//Socket clientSocket)
        {
            Socket clientSocket = (Socket)o;
            clientSocket.Blocking = true;
            IPEndPoint clientipe = (IPEndPoint)clientSocket.RemoteEndPoint;
            //    Console.WriteLine("[" + clientipe.Address.ToString() + "] Connected");
            var key = string.Format("{0}-X-Q-X-{1}", clientipe.Address.ToString(), clientipe.Port);
            if (!ht.ContainsKey(key))
            {
                //将ip地址设置为hashTable的key值 若hashTable中存在该ip地址则不再ht中添加socket以免发送重复数据
                ht.Add(key, clientSocket);
            }
            Console.WriteLine("接收到了客户端:ip" + clientSocket.RemoteEndPoint.ToString() + "的连接");
            byte[] buffer = new byte[1024];
            int length = clientSocket.Receive(buffer);
            clientSocket.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
            Console.WriteLine("已经发送握手协议了....");

            //接收用户姓名信息
            length = clientSocket.Receive(buffer);
            string xm = AnalyticData(buffer, length);

            clientSocket.Send(PackData("连接时间:" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")));



            try
            {

                while (true)
                {
                    var errLs = new List<object>();
                    //接受客户端数据
                    Console.WriteLine("等待客户端数据....");
                    try
                    {
                        length = clientSocket.Receive(buffer);//接受客户端信息
                    }
                    catch (SocketException e)
                    {
                        //去除字典
                        Console.WriteLine(e.Message);
                        try
                        {
                            foreach (DictionaryEntry de in ht)
                            {
                                if (de.Value == clientSocket)
                                {
                                    ht.Remove(de.Key);
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(ex.Message);
                        }
                         
                    }
                    string clientMsg = AnalyticData(buffer, length);
                    Console.WriteLine("接受到客户端数据:" + clientMsg);

                    //发送数据
                    string sendMsg = "" + clientMsg;
                    Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");
                    //遍历hashTable中的数据获取Socket发送数据
                    foreach (DictionaryEntry de in ht)
                    {
                        try
                        {
                            var sc = (Socket)de.Value;
                            sc.Send(PackData(clientSocket.RemoteEndPoint.ToString() + xm + "说:" + sendMsg));
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine("Num:{0} err:{1}", ht.Count, e);
                            errLs.Add(de.Key);
                        }
                    }

                    if (errLs != null && errLs.Any())
                    {
                        foreach (var item in errLs)
                        {
                            ht.Remove(item);
                        }
                    }

                    Thread.Sleep(1000);
                }
            }
            catch (SocketException e)
            {
                //去除字典
                Console.WriteLine(e.Message);
            }
            catch (System.ObjectDisposedException e)
            {
                //去除字典
                Console.WriteLine(e.Message);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }


        }
        /// <summary>
        /// 打包握手信息
        /// </summary>
        /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
        /// <returns>数据包</returns>
        private static byte[] PackHandShakeData(string secKeyAccept)
        {
            var responseBuilder = new StringBuilder();
            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
            responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
            responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
            responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
            //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
            //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
            //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);

            return Encoding.UTF8.GetBytes(responseBuilder.ToString());
        }

        /// <summary>
        /// 生成Sec-WebSocket-Accept
        /// </summary>
        /// <param name="handShakeText">客户端握手信息</param>
        /// <returns>Sec-WebSocket-Accept</returns>
        private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
        {
            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
            string key = string.Empty;
            Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
            Match m = r.Match(handShakeText);
            if (m.Groups.Count != 0)
            {
                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
            }
            byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
            return Convert.ToBase64String(encryptionString);
        }

        /// <summary>
        /// 解析客户端数据包
        /// </summary>
        /// <param name="recBytes">服务器接收的数据包</param>
        /// <param name="recByteLength">有效数据长度</param>
        /// <returns></returns>
        private static string AnalyticData(byte[] recBytes, int recByteLength)
        {
            if (recByteLength < 2) { return string.Empty; }

            bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧 
            if (!fin)
            {
                return string.Empty;// 超过一帧暂不处理
            }

            bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码 
            if (!mask_flag)
            {
                return string.Empty;// 不包含掩码的暂不处理
            }

            int payload_len = recBytes[1] & 0x7F; // 数据长度 

            byte[] masks = new byte[4];
            byte[] payload_data;

            if (payload_len == 126)
            {
                Array.Copy(recBytes, 4, masks, 0, 4);
                payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 8, payload_data, 0, payload_len);

            }
            else if (payload_len == 127)
            {
                Array.Copy(recBytes, 10, masks, 0, 4);
                byte[] uInt64Bytes = new byte[8];
                for (int i = 0; i < 8; i++)
                {
                    uInt64Bytes[i] = recBytes[9 - i];
                }
                UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);

                payload_data = new byte[len];
                for (UInt64 i = 0; i < len; i++)
                {
                    payload_data[i] = recBytes[i + 14];
                }
            }
            else
            {
                Array.Copy(recBytes, 2, masks, 0, 4);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 6, payload_data, 0, payload_len);

            }

            for (var i = 0; i < payload_len; i++)
            {
                payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
            }

            return Encoding.UTF8.GetString(payload_data);
        }


        /// <summary>
        /// 打包服务器数据
        /// </summary>
        /// <param name="message">数据</param>
        /// <returns>数据包</returns>
        private static byte[] PackData(string message)
        {
            byte[] contentBytes = null;
            byte[] temp = Encoding.UTF8.GetBytes(message);

            if (temp.Length < 126)
            {
                contentBytes = new byte[temp.Length + 2];
                contentBytes[0] = 0x81;
                contentBytes[1] = (byte)temp.Length;
                Array.Copy(temp, 0, contentBytes, 2, temp.Length);
            }
            else if (temp.Length < 0xFFFF)
            {
                contentBytes = new byte[temp.Length + 4];
                contentBytes[0] = 0x81;
                contentBytes[1] = 126;
                contentBytes[2] = (byte)(temp.Length & 0xFF);
                contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                Array.Copy(temp, 0, contentBytes, 4, temp.Length);
            }
            else
            {
                // 暂不处理超长内容 
            }

            return contentBytes;
        }
    }

 

评论列表
发表评论
+ 关注